Kinect: Milo and what could be...
0 Comments Published by OneSwitch.org.uk on Wednesday, August 18, 2010 at 4:16 PM.
Avoiding any mean-spirited Charlie Brooker type-comments, that is a pretty fantastic looking game. I haven't been so impressed by a new style of game since I first saw Shenmue demoed in 1999. This said, there's virtually no thought for alternative access I'm guessing, but so much food for thought. Just imagine if you could use the Kinect as an additional accessible controller, alongside your alternative controller of choice. So many possibilities...
Via: TED Talks
Labels: Accessible Controllers, Xbox 360
Waterloo Lab's Eye Mario system allows a person to play any NES video game using eye movements alone. The video above gives a basic overview of how this system works. For a more detailed break-down of how it works, they've also provided an overview document for your eye-balls.
Link via: Thomas Westin on the IGDA GASIG mailing list.
Labels: Eye Tracker Games
Nathan Fouts says...
0 Comments Published by OneSwitch.org.uk on Wednesday, August 11, 2010 at 8:02 PM.
Nathan Fouts, author of Shoot 1UP, has blogged a list of excellent Accessibility Option Ideas. As the author of the game with the most accessibility features ever seen in a games console game, he's worth taking seriously. Really looking forward to his next game now, Grapple Buggy.Labels: Campaigning, Xbox 360
"Are Wii Being Ignored?"
1 Comments Published by OneSwitch.org.uk on Tuesday, August 10, 2010 at 3:16 AM.
BBC Ouch! technology correspondant, Adrian Higgin-botham, has written a harsh but fair appraisal of the state of accessible gaming. In short, AAA 21st century video games don't have much in the way of accessibility features. And those rare games that are highly accessible, tend not to have the budget, depth or production values of AAA titles. Come on the mainstream, you are slacking!Image via: David G on the Ouch! Forums
Labels: articles, Campaigning
