MLB11 The Show: Gets one-button accessible play mode
0 Comments Published by OneSwitch.org.uk on Thursday, January 27, 2011 at 3:10 PM.
Really great news popped up in my inbox yesterday regarding Hans Smith one-man charm offensive to make one of his favourite PS3 games more accessible.
I could rabbit on here, but I'll simply pop you onto the first source of the news, GayGamer.net's excellent article on Sony's MLB11: The Show, so you can read it as fresh as I did.
Link via Sheri Rubin on the IGDA GASIG mailing list.
Labels: One Switch Games, PS3
Reconfigurable Controls
0 Comments Published by OneSwitch.org.uk on Wednesday, September 1, 2010 at 6:25 PM.


So few games offer reconfigurable controls, which is bonkers when you consider: 1. How many alternative controllers can be attached to modern games consoles. 2. How many different people there are in the world who may like to use a different set-up (small hands, left-handed, limited use of hands, those using one-handed controllers, etc.).
Really good to see on the Accessible GameBase that Gran Turismo 5 Prologue has a pretty versatile set-up system. Even better would be a latching accelerator and auto-braking, but even so, great work Polyphony! More please everyone else!!
Labels: Accessible Controllers, Campaigning, PS3
Accessible Gamebase
1 Comments Published by OneSwitch.org.uk on Friday, January 15, 2010 at 2:26 AM.
SpecialEffect launch their Accessible Gamebase today and it's a big deal. They are hoping to build an active community and are actively encouraging people to contribute. After a little familiarisation you'll hopefully find it really easy to learn all about good accessible games as well as how to add your own content.Here's some of my personal highlights: Bayonetta review, some one-switch games I'd never seen before, some excellent videos and the switch gamers group. That just scratches the surface. Be really good to see you over there valued blog-reader.
Labels: Accessible Gaming Sites, Mac, PC, PS2, PS3, Wii, Xbox 360
PS3 joypad game played with a Head Tracker
0 Comments Published by OneSwitch.org.uk on Thursday, November 26, 2009 at 5:24 PM.
Fantastic to see a PS3 being uniquely controlled by a head-tracker and symbols based control grid courtesy of the SpecialEffect GamesLab. Read my previous post The Holy Grail of Accessible Controllers? to find out why this kind of work is so important. Special Effect are making some huge strides for accessible gaming.
Labels: Head Tracker Games, PS3
XCM were the first to crack Microsoft's anti-choice circuitry enabling gamers to connect just about any Playstation compatible controller, PC mouse and/or keyboard to an Xbox 360 and PS3 with their XFPS adapters.The latest XFPS 4.0 takes with one hand (PS2 controller compatibility removed - boo), gives with the other (PC reconfiguration tool for remapping controls) and promises something very exciting for the future in "Magic Link". Cribbed straight from their site:
"When using with our new coming product (Magic link), the remote player can help you to pass the game level via the internet from his PC." I wonder...
Tip via ErigBurger with thanks!
Labels: Accessible Controllers, PS3, Xbox 360
We Love Hideki Kamiya!
0 Comments Published by OneSwitch.org.uk on Tuesday, September 1, 2009 at 5:51 PM.
Graeme Singh recently proved that a 2D one-switch fighting game was both possible and fun with his PC title Way of the Exploding Hand 2. Watching the video above, Japan's Platinum Games seem to have proven the same for 3D fighting games on mainstream games consoles. The game in question is their pending slash-em-up Bayonetta:
"Hi all. Bayonetta Director Hideki Kamiya here. At long last, here we go! Gameplay video of Very Easy Automatic Mode (AKA Mommy Mode)! Writing a ton of words would be a disservice, so instead, check out this video. Yep. This is the power of Automatic. Automatic can be used on Easy and Very Easy difficulties, and leaves the most complex controls up to the CPU. At the controls in this video is character designer Mari Shimazaki. All she is really doing in this video is pressing a single button, the Punch button. She may occasionally be pressing Kick, but only for the Torture Attack events.
With Automatic ON, the game will do the following things for you.
1) Attacks/Jump Attacks
Of course attacks go without saying, but automatic jumps are also included. Even if an enemy is in above Bayonetta, the game will jump you up and into a perfect position, then attack. Various combos are automatically triggered, allowing you to enjoy action rich in variety.
2) Dodging
This also takes place simply by pressing the Punch button. Of course, if you are caught flat-footed the game won’t forgive you; however, as long as you get the button press timing correct, you will automatically dodge. …Of course, as you can tell by watching the video, you will probably end up defeating the enemy before there is ever a need to dodge. (LOL)
3) Warp
I don’t really know what I should call this… Immediately after you’ve defeated an enemy, you will head towards a distant enemy and automatically jump off towards them. With this ability you can take down enemies from A to Z. To complement these, even when you are in Automatic mode, you can still move and dodge under your own control as normal, if you so choose. This means you don’t have to play one handed like in the movie. You can weave in your own movement, kicks, and dodges, enjoying a battle packed with originality. You can consider Automatic mode to be a helping hand from an incredibly skilled expert in the game.
By the way, you can turn Automatic mode on and off anywhere in the game, so you can try a few different play styles I think… If you want to turn it off and get some hands on practice, you can. If you are feeling like, “This is impossible!”Then just turn on Automatic, go back, and try again. Another thing to add, and this one is important. In the easiest mode of the game, Very Easy, we have included the ability to recover your vitality in a few short moments should you take damage. So just in case you happen to run out of health, try to get some space between you and your enemies. But even if you take damage, you won’t take that much, so I don’t think you need to worry about your vitality falling to zero. (LOL)
So even if you are a hardcore user or an absolute beginner, I hope you are all looking forward to getting your hands on a controller and seeing what it feels like to dive into the tempest of violence that is Automatic Bayonetta."
So! What's stopping SEGA and NAMCO and every other developer of quality fighting games from doing something similar? This is fantastic news! Accessibility switch users can get hooked up to an Xbox 360 in a variety of ways if they haven't already.
Quote taken from the Bayoneta blog. See the original video in high resolution here. All discovered thanks to Tera Kirk's excellent blog at GameCritics.com.
Labels: One Handed, One Switch Games, PS3, Xbox 360
Access Controller - Video Review
0 Comments Published by OneSwitch.org.uk on Wednesday, December 17, 2008 at 7:12 PM.
Labels: One Handed, PC, PS2, PS3, Videos
Unique Custom Gaming Controllers - part 2
0 Comments Published by OneSwitch.org.uk on Wednesday, November 12, 2008 at 6:41 AM.
Mark Felling of Broadened Horizons and "KitsuneNoYume" worked together to build a pretty marvellous bespoke controller to suit Kitsune's particular abilities, much as MERU did for Frankie in the previous post.This fantastic work spread to the news portals of Kotaku. I can't say that I'm 100% impressed with the 'Handicapped PS3 Owner builds Frankenstein controller' heading - but the coverage this has garnered is a great thing. Now Sony - any chances of you lot doing anything for accessibility? Go on - you don't want to be last again do you?
Via: Playstation 3 forum - YouTube video here.
Labels: Accessible Controllers, PS3
MERU and others have created some fantastic bespoke controllers for people needing unique solutions. This from their Summer 2008 newsletter:"Nineteen-year-old Frankie has Duchenne Muscular Dystrophy, a progressive, muscle-wastin condition. As a result, he has severely limited mobility and this means he has to spend most of his time in bed.
During the few hours a day Frankie can spend in a chair, he enjoys playing on his Playstation. However his condition had progressed to the point where it had become impossible for him to use the conventional controller supplied with his console.
Cardiff University, near Frankie's home in Powys, Wales, tried to help by making a custom footswitch but his deteriorating condition meant that within a short time Frankie could no longer use it.
Although Wales is a long way outside MERU's usual area the charity became involved becuase no other organisation had the appropriate skills.
Over 17 months Project Leaders Graham Race and Hayley Smith made several visits to Wales and trialled different solutions.
Eventually they and volunteer engineers Adrian Fisher and Doug Sander devised and made a completely unique solution which would capture Frankie's movements, giving him full use of the Playstation's 18 controls.
It also has the flexibility to let a carer take over some of the functions if Frankie gets tired.
Frankie can now use his switches to play the games he loves."
Sadly Frankie recently died. Full respect to him, his family and MERU for what they strived for and achieved. Support MERU here.
Labels: Accessible Controllers, PS2, PS3

