Kwasi Mensa posted an interesting breakdown of some of the accessibility features of Angry Birds and a wish for standards to read up from. He also explained how difficult it has been to track down a clean set of accessibility standards for games. Perhaps the best we have so far can be found linked from this post on design tips. More will follow...
Welcome one and all, to the NEW International Game Developers Association's Game Accessibility Special Interest Group Forum... And breathe. Let's just call it the GASIG Forum from now on, shall we?
Game developers, designers, players and all with an interest in removing barriers that disable people from being able to play games, are warmly encouraged to join up. Whether you are a total beginner to all this, or have been working in the field for decades, please feel free to browse around and to share thoughts, ideas and experiences. See you there?
Really great news popped up in my inbox yesterday regarding Hans Smith one-man charm offensive to make one of his favourite PS3 games more accessible.
I could rabbit on here, but I'll simply pop you onto the first source of the news, GayGamer.net's excellent article on Sony's MLB11: The Show, so you can read it as fresh as I did.
Link via Sheri Rubin on the IGDA GASIG mailing list.
The January 2011 IGDA Perspectives newsletter contains a two page segment on the 'game accessibility year' 2010, from my own personal perspective. If 2011 tops 2010, consider me a happy-bunny.
Big chunky thanks to the IGDA, and especially to Beth Aileen Lameman for giving Game Accessibility such great coverage.