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It's a really well balanced, thought-out, barmy fencing game for two one-switch players. Choose your control, choose your head, then duel. If that wasn't all good enough, you can also challenge people on-line by slapping their faces with a glove.
Can you think of any reason why all modern day fighting games could not have a one-button / one-switch game mode now?
Reviewed over at the Accessible GameBase with short video.
Labels: Campaigning, One Switch Games, PC
Game Accessibility: A Survey
0 Comments Published by OneSwitch.org.uk on Tuesday, July 6, 2010 at 2:30 PM.
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For those interested in: 1) a comprehensive overview of academic literature on game accessibility; 2) a synthesis of strategies used to make games for sensory, motor and cognitive impairments; and 3) data on how many people in the US are unable or limited in playing video games per type of impairment, a journal paper called: "Game Accessibility: a Survey" written by Bei Yuan, student of IGDA GASIG member, Eelke Folmer, is available online.
If you would like an offline copy of this paper, and you don't have access through a university library, please contact Eelke direct.
Labels: academic papers, articles
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All game play is through sound, feel and motion. I did find setting up tricky on my Windows 7 machine, but once it was, I was away. Reviewed over at the Accessible GameBase. Over at VI Fit, they also have an audio Wii-remote version of Bowling, which will hopefully be a sign of many more games to come.
Labels: Audio Games, PC, Wii