IGDA Game Accessibility Special Interest Group

Interview with Randy "N0M4D" Fitzgerald - Pro Gamer




Sometimes in life, you meet someone that became inspirational by doing something simple, something people may be doing every day. Randy "N0M4D" Fitzgerald is one such person. He plays video games. To be precise, he plays video games extremely well, well enough to compete on the pro level. What makes him special and inspirational, is not that he plays video games, its how he plays. Randy has a disability that does not allow him the use of his arms or legs, so he must compete using a special controller that uses the movements of his lips to play.

To read the interview, and a great story, go take a look

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Retro You're Brand New




William Pilgrim has created a 4Noah utility aimed at making a number of Atari VCS (aka 2600) games playable with the SPACE BAR alone. Set an accessibility switch to this and you can make games, that were never designed to be, one-switch accessible.

Asteroids can be played in a few different ways. One way would be where you tap your switch to adjust your aim whilst auto-fire is locked on. It can also be played as a game of chicken, with your switch set to hyperspace, whilst 4Noah VCS triggers constant firing and rotation.

Bowling with 4Noah VCS allows you to aim, throw and even adjust your aim once the ball has been thrown.

Combat allows you to battle with Bi-planes or Jets using a single switch against a second human opponent.

Space Invaders allows you to play alone one-switch style and even co-operatively with a second player helping you to destroy the invaders.

All this doesn't just open up previously inaccessible games to some disabled gamers. It also offers a fun way to bring a new challenge to old games. For more late 70's early 80's nostalgia I've knocked up a little accompanying Spotify music playlist. For more William Pilgrim work, please visit the fledgling 4Noah Laboratory.


Post via the OneSwitch.org.uk Blog.

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Entitlement



Image of a small figure on a hill against a desolate landscape crying 'it's all about me!'. Robert Fearon of Mersey Remakes and mind behind the hardcore/opencore arena shoot-em-up "Squid Yes! Octopus Not So!" trilogy has Entitlement Issues. Us too. Please. Read on...

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Accessibility: Creating Games For A Diverse Audience



Accessibility: Creating Games For A Diverse Audience - Image of a very complicated controller.Meagan Van Burkleo of Game Informer has posted an excellent break down of what many disabled gamers want from their games. Giving importance to all four broad divisions of disability: Physical (including speech), Cognitive, Sight and Hearing, this is a really good account and well worth your time.

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