Accessibility Fusion: Combining different perspectives from across the gaming community to improve accessibility for players with disabilities.
0 Comments Published by Chris Quinn on Wednesday, October 20, 2010 at 5:45 AM.
The goal of Accessibility Fusion (http://www.accessibilityfusion.com/) is to generate interest in building an online community where game developers, players with disabilities, and accessibility experts can come together and share ideas about creating accessibility guidelines for computer and video games.
Most mainstream computer and video games today are not accessible for players with disabilities. The problem is not necessarily that they cannot be made accessible, but rather it is a lack of open dialog across the industry between game developers, players with disabilities, and accessibility experts. Everyone is working in silos, which makes it easy to lose communication and momentum. The purpose of this site is to have a central place to facilitate this dialog and increase awareness about accessibility in games.
This website is essentially translates my master's thesis, "Applying the User-Centered Design Process to Improve the Accessibility of Real-Time Strategy Games for Players with Physical Disabilities," into a blog. I used Warcraft III: The Frozen Throne as a case study for this project and wrote a keyboard accessibility script that makes it, and other RTS games accessible to players with physical disabilities. It successfully serves as a proof of concept for the process of creating accessible mainstream games, but the online community needs input from developers, experts, and users to be successful and grow for a full-scale application.
If you are interested, then please contribute ideas to get the ball rolling!
Labels: game accessibility, real-time strategy games, user-centered design process, warcraft 3
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