Game Set Watch published a piece recently by Leigh Alexandra entitled 'Analysis: Can Nintendo Take 'Accessibility' Too Far?'. It questions if accessibility features spoil gaming. A depressing stand point and one that I feel misinterprets what greater accessibility can really mean.
Info with thanks to: Scott McKay
Info with thanks to: Scott McKay
Labels: articles
"Our Survey Says..."
0 Comments Published by OneSwitch.org.uk on Wednesday, June 24, 2009 at 2:08 PM.
"Many people profess that they wish to could have a say in the making and designing of video games. Yet rarely is the game industry interested in hearing from folks with disabilities. Instead, games are created by people who are not disabled and have no idea what the true needs of disabled gamers are. How would you like to be one of the people who actually have a say in how games are developed?"
See AbleGamers for the full run down or jump straight into the related disabled gamers survey.
Labels: Campaigning
Wii New Super Mario Bros - Accessibility Feature
2 Comments Published by OneSwitch.org.uk on Tuesday, June 23, 2009 at 3:21 PM.
Nintendo's "New Super Mario Brothers" for the Wii is due to feature a unique accessibility feature: 'Demo Play'. If part of the game gets too tough, activating this mode will see the game take over and play automatically. Once demo-play has seen you through the tough bit you were stuck on you can de-activate it and resume manual play.
It's a great idea, although I was dismayed to see that Nintendo have patented it. I don't like the idea of an accessibility feature being patented. Good stuff like this should be shared. It's like patenting a wheelchair ramp. That's just not right. Thank goodness no one ever patented the wheel!
Via: Richard Van Tol on the IGDA GASIG list and 1UP.
It's a great idea, although I was dismayed to see that Nintendo have patented it. I don't like the idea of an accessibility feature being patented. Good stuff like this should be shared. It's like patenting a wheelchair ramp. That's just not right. Thank goodness no one ever patented the wheel!
Via: Richard Van Tol on the IGDA GASIG list and 1UP.
Labels: Wii
Videojuegos Accesibles: Porqué Y Cómo Hacerlos
0 Comments Published by OneSwitch.org.uk on Thursday, June 11, 2009 at 4:51 PM.
"Videojuegos accesibles, porqué y cómo hacerlos" which translates to "Accessible Videogames, why and how to develop them". Javier Mairena, a software developer with special interest in accessible videogames development, has written this fine article to reach out in the third most spoken language in the world.
I love receiving news of accessibility work from other parts of the world even when in a language I little understand. The desire for opportunities to play doesn't change around the world whatever the language.
Via: IGDA GASIG Mailing List. See more international articles here.
I love receiving news of accessibility work from other parts of the world even when in a language I little understand. The desire for opportunities to play doesn't change around the world whatever the language.
Via: IGDA GASIG Mailing List. See more international articles here.
Labels: articles
Forza 3: One Switch Mode
0 Comments Published by OneSwitch.org.uk on Tuesday, June 2, 2009 at 5:24 PM.
E3 witnessed the announcement of a "one-button driving assist" mode for Turn 10's Forza Motorsport 3 on the Xbox 360. That. Is. Very. Good. News. Can't wait to see if it is what I hope it is: A current generation racing game that is one-switch playable and fun.
Part of Turn 10's Press release: It’s easy to go for a spin: “Forza Motorsport 3” redefines the racing genre. Simulation games can be too hard for some players. “Forza Motorsport 3” rises above the distinction between simulation and arcade games. Using a myriad of cutting-edge driving and gameplay assist such as auto-braking, gameplay rewind and auto-tuning, “Forza Motorsport 3” delivers an experience where everyone can have fun behind the wheel, regardless of your skill and dexterity. Whether you’re a newcomer or a seasoned racing game pro, “Forza Motorsport 3” caters to how you drive and evolves with you over time as your skills increase.
Many thanks to RetroRemakes twitter for the tip.
Part of Turn 10's Press release: It’s easy to go for a spin: “Forza Motorsport 3” redefines the racing genre. Simulation games can be too hard for some players. “Forza Motorsport 3” rises above the distinction between simulation and arcade games. Using a myriad of cutting-edge driving and gameplay assist such as auto-braking, gameplay rewind and auto-tuning, “Forza Motorsport 3” delivers an experience where everyone can have fun behind the wheel, regardless of your skill and dexterity. Whether you’re a newcomer or a seasoned racing game pro, “Forza Motorsport 3” caters to how you drive and evolves with you over time as your skills increase.
Many thanks to RetroRemakes twitter for the tip.
Labels: One Switch Games, Xbox 360
Microsoft's New Controller: Project Natal
0 Comments Published by OneSwitch.org.uk on Monday, June 1, 2009 at 5:07 PM.
Hinted at three years ago, it looks like Microsoft are finally about to deliver an alternative and potentially more intuitive and accessible controller for the Xbox 360. E3 has seen Microsoft demonstrate a camera smart enough to pick up upon gestures, voice and facial expressions.
So what can developers do with it? And will they bother to consider gamers who can't make big sweeping movements? Nintendo got it wrong but offering no sensitivity adjustment. Will Microsoft get it right?
Update: Video below found via AbleGamers. Amazing Lionhead video demo at the BBC.
So what can developers do with it? And will they bother to consider gamers who can't make big sweeping movements? Nintendo got it wrong but offering no sensitivity adjustment. Will Microsoft get it right?
Update: Video below found via AbleGamers. Amazing Lionhead video demo at the BBC.
Labels: Xbox 360