(CRASH) - (BRICK WALL CRUMBLES) - "Why, hello!"
0 Comments Published by Reid Kimball on Friday, September 14, 2007 at 11:51 PM.
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Greeting everyone, please forgive my destructive entrance into this blog. I am Reid Kimball, a member of the IGDA Game Accessibility SIG and my focus is on closed captioning in videogames.
A quick note to say that in September 2007 issue of Game Developer magazine, on page 61 there is an article titled "Audio Accessibility" written by Jesse Harlin, a music composer at LucasArts (where I work a well). It's a great article as an introduction to using closed captioning in videogames and he also mentions audio games for the blind/visually impaired. Informative article all around, check it out.
A quick note to say that in September 2007 issue of Game Developer magazine, on page 61 there is an article titled "Audio Accessibility" written by Jesse Harlin, a music composer at LucasArts (where I work a well). It's a great article as an introduction to using closed captioning in videogames and he also mentions audio games for the blind/visually impaired. Informative article all around, check it out.
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