IGDA GASIG Blog

The IGDA Game Accessibility Special Interest Group Blog.

Wednesday, September 25, 2013

A World First for Game Accessibility

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17 September 2013, this fantastic news cribbed direct from the GDAA site: Australia is leading the world in making games accessibil...
Sunday, May 19, 2013

Crowd Funded Accessible Game Campaign Needs Support

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My Carnival hopes to become a video game for children with Cystic Fibrosis. If it reaches it's funding total, it will be released fr...
1 comment:
Sunday, March 17, 2013

Affordable Eye Tracking with Developer Tools

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Fancy an eye-gaze unit that is the price of an Xbox or PC Kinect and $60? Sounds good doesn't it? The NUIA eyeCharm from 4tiitoo.com...
Tuesday, February 26, 2013

Accessible Design at Global Game Jam 2013

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  Global Game Jam is an annual game hack weekend, where teams around the world are given a common theme to work to (this year's was ...
Friday, February 22, 2013

Kenji Eno (1970-2013)

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Sad news to hear that game accessibility advocate and pioneer Kenji Eno died this week at the age of 42. Kenji produced the first e...
1 comment:
Sunday, January 27, 2013

Game Accessibility Information Symbol

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The symbol above is a public domain method of marking any computer product (game, controller, utility, console and so on), as having easy...
Friday, September 30, 2011

Slalom, the Videogame

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Wheelchair Slalom is a sport for people with cerebral palsy, in which the players go through a course made up of various obstacles and t...
1 comment:
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